‘I just go headbutt a tree or something’: Children’s contextualised digital play drivers and subjective well-being in the United Kingdom, South Africa, Australia and Cyprus
- Fiona Scott
- Liz Chesworth
- Stavroula Kontovourki
- Karen Murcia
- Karin Murris
- Kim Balnaves
- Cath Bannister
- Anna Maria Christofi
- Daniel Kuria
- Kwakwadi Maditsi
- Soern Finn Menning
- Theoni Neokleous
- Joanne Peers
- Shabana Roscoe
- Vanessa Samuels
- Carole Scott
- Giovanna Caetano-Silva
- Anastasia Tsoukka
- Yao Wang
- Nadia Woodward
- Cat Trzebiatowski
2025-12-27
The relationship between children’s digital play and well-being remains under-researched, with debates often polarised and limited by a lack of holistic studies in diverse global contexts. This article draws on empirical data from an ecoculturally informed study of children’s (6–12) digital play in the United Kingdom, South Africa, Australia and Cyprus to examine how individual and contextual circumstances influence children’s self-led digital play choices and practices. To do so, we theorise ‘contextualised digital play drivers’, understood as children’s own accounts, or adults’ interpretations, of the deep interests, needs and desires their play appears to fulfil. This approach moves beyond dominant lenses focused on individual autonomy, offering a more situated reading acknowledging the individual and contextual circumstances shaping digital play. Eleven contextualised digital play drivers are identified and discussed in relation to children’s well-being. The article concludes with implications for game designers, educators, families, policy and research methodology.